


adding 200 more on a system now requires an opponent to burn through the HP equivalent of 250). Troop health is rather powerful and extremely precious virtually nothing, outside of a few extremely late-game techs (and the military troop upgrade screen), boosts it, and it stacks with all other defensive improvements multiplicatively (i.e. The trick to this is to swap it into your bank of active laws on the turn you're invaded on contrary to the "backstory/description" of the law, it takes instant effect, and the defensive supplies/infrastructure don't need a lead time to build up.

Increases Health of Troops when Defending in Ground Battle by +25%Įditor's Notes: This is one of those laws that spends 95% of the game's playtime being completely useless, and suddenly becomes priceless (when, of course, your planets get invaded). Political opinion less affected by eventsīlessings & Bandages - First Line Defensive Preparationsīy stockpiling medical products and preparing psychological support systems for ground troops, defenders have a great health advantage during planetary invasions. +20% Health Regen (ship) Ratio on Systems with Sisters of Mercy (+20 dmg done to attacker during ground battle, +20 Capacity, if "Honor Bound") +20 dmg done to attacker during ground battle, +2 on Planet The practicing clans of the Sisters of Mercy try hard to separate the relative aspects of any situation-technology, cultural norms, history-from the absolutes of their faith-the belief in a universally applicable sense of right and wrong, and the responsibility to treat harshly those who cross the line between them. As they attempt to rebuild a functioning society in this alien galaxy, they cling more than ever to their mission: Dispensing death or salvation as the situation merits. Fortunately, their study and travel with the Vaulters has alleviated some of their shock and sense of displacement. Having known only the harsh world of Auriga, the Sisters of Mercy are adapting to the strangeness of life in space with some difficulty.
